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“We’re excited about coming back in 2023 with both a digital and an in-person event,” Pierre-Louis says.
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Usually hosted by the ESA every June in Los Angeles, the 2022 E3 Expo was preemptively canceled during the omicron wave of the COVID-19 pandemic, but will be back in full force next year. (Pierre-Louis also cites the Xbox Adaptive Controller as a “wonderful tool” for those with dexterity challenges to enjoy games, which “evens the playing field,” quite literally.) E3 will be 'back to full force' in 2023 Pierre-Louis says he’s also happy to see much more inclusivity in games – both among the game developers and game players – compared with years’ past: “What we've seen over the past few years is the encouragement of creating opportunities for people from underrepresented communities to add their voice to the community of gameplay and so you're now seeing more games from different perspectives, sometimes along racial lines, gender lines, from the LGTBQ+ community and with those with physical limitations.”
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Spotify Pie Chart: How to see the new feature that lets you see your top genres, artists Diversity, inclusion “More broadly, 97% of Americans agree that video games have positive benefits.” “Our research confirms that video games contribute to positive mental well-being, help develop important life skills and offer connection and joy,” Pierre-Louis says. What’s more, families also see the benefits of playing video games together, the ESA found, with 77% of parents regularly play video games with their children. “Games have become a great way to convene with people socially and to connect with family and friends as well as the global community.” “In 2020, 65% of people said they played together, which jumped to 77% in 2021 and now it’s at an incredible 83% who play together,” he adds. “Particularly with the isolation brought on by the pandemic, people connected through games and enjoyed shared experiences.” “One area we were heartened to see is in the area of mental health,” Pierre-Louis says. The popular reasons are that video games bring joy (93%), provide mental stimulation (91%) and stress relief (89%). The 2022 Essential Facts about the Video Game Industry report isn’t just about who plays games, but why people play.

Not enough Wordle in your life? Try these 10 word game spinoffs Why we play “Just as interesting, perhaps, is the fact 48% of players identify as female and 52% identify as male and so almost an equal gender split,” adds Pierre-Louis, hinting at the popular misconception about game players being mostly male.

For men, two-thirds also play to have fun (67%) and pass time (66%), a similar number to women also play to pass time (70%) and to unwind and relax (66%). More players over the age of 65 say they play to “use my brain” than any other age group (68%). Puzzles prove most popularĪt 65%, puzzle games were the most popular genre. About 60% of respondents say they enjoy playing on multiple devices. The most popular gaming platform? The smartphone, according to 70% of respondents in this study as the “preferred” device for play, followed by a video game console (52%), personal computer (43%), tablet/iPad (26%) and virtual reality headset (7%). Talking Tech newsletter: Sign up for our guide to the week's biggest tech news Find gamers on their phones and consoles In other words, whether you’re a daily Wordle player or slaying enemies in a fantasy role-playing game like Elden Ring, a gamer is a gamer. “We found every demographic play games, whether it's on PC, console or mobile device and there’s something for all tastes.” “The fact we’re seeing more people over 45 years old playing than under 18 just speaks to the growth and adoption of gameplay and how people even later in life continue to gravitate towards games,” says Stanley Pierre-Louis, president and CEO of the ESA, in a telephone interview with USA TODAY.

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In fact, the average age of a video game player today is 33 years old, according to the report commissioned by the Entertainment Software Association, the Washington, D.C.-based organization that serves as the voice and advocate for the U.S. While this might not be surprising to many, three-quarters of players are over the age of 18, contradicting the common stereotype of a medium dominated by kids, tweens and young teens. You’re in good company, according to the just-published 2022 Essential Facts about the Video Game Industry report, which says about two-thirds of Americans – more than 215 million people – play games regularly.
